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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > INavMovementInterface
- INavMovementInterface::StopActiveMovement()
- UCharacterMovementComponent::StopActiveMovement()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
Include | #include "GameFramework/NavMovementInterface.h" |
Source | /Engine/Source/Runtime/Engine/Private/NavMovementInterface.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Movement")
virtual void StopActiveMovement()
Remarks
Stops applying further movement (usually zeros acceleration).