Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > INavMovementInterface
- INavMovementInterface::IsFlying()
- UCharacterMovementComponent::IsFlying()
- UNavMovementComponent::IsFlying()
- UCharacterMovementComponent::IsFlying()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
Include | #include "GameFramework/NavMovementInterface.h" |
UFUNCTION (BlueprintCallable, Category="Movement")
bool IsFlying() const
Remarks
Returns true if currently flying (moving through a non-fluid volume without resting on the ground)