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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSource_MoveToDynamicForce
- FRootMotionSource::SetTime()
- FRootMotionSource_MoveToDynamicForce::SetTime()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
virtual void SetTime
&40;
float NewTime
&41;
Remarks
Set the CurrentTime of this source. Use this setter so that sources based on duration can get correctly marked for end