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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FNetworkPredictionData_Server_Character
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetBaseServerMoveDeltaTime
(
float ClientTimeStamp,
float ActorTimeDilation
) const
Remarks
Returns base time delta to use for a ServerMove, default calculation (no time discrepancy resolution)