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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FNetworkPredictionData_Client_Character
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void AckMove
&40;
int32 AckedMoveIndex,
UCharacterMovementComponent & CharacterMovementComponent
&41;
Remarks
Ack a given move. This move will become LastAckedMove, SavedMoves will be adjusted to only contain unAcked moves.