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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FLightmassWorldInfoSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=LightmassGeneral,
Meta=(UIMin="1.0", UIMax="10.0"))
int32 NumSkyLightingBounces
Remarks
Number of skylight and emissive bounces to simulate. Lightmass uses a non-distributable radiosity method for skylight bounces whose cost is proportional to the number of bounces.