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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FLightmassWorldInfoSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=LightmassGeneral)
FColor EnvironmentColor
Remarks
Represents a constant color light surrounding the upper hemisphere of the level, like a sky. This light source currently does not get bounced as indirect lighting and causes reflection capture brightness to be incorrect. Prefer using a Static Skylight instead.