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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputAxisKeyMapping
Remarks
Defines a mapping between an axis and key
Variables
Type | Name | Description | |
---|---|---|---|
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FName | AxisName | Friendly name of axis, e.g "MoveForward" |
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FKey | Key | Key to bind it to. |
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float | Scale | Multiplier to use for the mapping when accumulating the axis value |
Constructors
Type | Name | Description | |
---|---|---|---|
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FInputAxisKeyMapping
(
const FName InAxisName, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
const FInputAxisKeyMapping& Other |
|
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bool | operator==
(
const FInputAxisKeyMapping& Other |
See Also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html