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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FGameModeEvents
Inheritance Hierarchy
- TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >
- FGameModeEvents::FGameModePreLoginEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModePreLoginEvent : public TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >
Remarks
Client pre login event, triggered when a client first contacts a server