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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FGameModeEvents
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController >
- FGameModeEvents::FGameModePostLoginEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModePostLoginEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase *, APlayerController * >
Remarks
Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel
This is called after the player has finished initialization