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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FCharacterNetworkMoveDataContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
FCharacterNetworkMoveDataContainer&40;&41;
Remarks
Default constructor. Sets data storage (NewMoveData, PendingMoveData, OldMoveData) to point to default data members. Override those pointers to instead point to custom data if you want to use derived classes.