Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FCharacterMovementComponentPostPhysicsTickFunction
- FTickFunction::ExecuteTick()
- FCharacterMovementComponentPostPhysicsTickFunction::ExecuteTick()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ExecuteTick
&40;
float DeltaTime,
enum ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
&41;
Remarks
Abstract function actually execute the tick.
Parameters
Name | Description |
---|---|
DeltaTime | frame time to advance, in seconds |
TickType | kind of tick for this frame |
CurrentThread | thread we are executing on, useful to pass along as new tasks are created |
MyCompletionGraphEvent | completion event for this task. Useful for holding the completion of this task until certain child tasks are complete. |