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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
enum EVolumeLightingMethod
{
UMETA =(DisplayName = "Least Aggressive"),
UMETA =(DisplayName = "Least Aggressive"),
}
Values
Name | Description |
---|---|
UMETA | Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
UMETA | Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |