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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
Syntax
UPROPERTY (EditAnywhere, Category=PrecomputedVisibility)
uint8 bPrecomputeVisibility: 1
Remarks
Whether to place visibility cells inside Precomputed Visibility Volumes and along camera tracks in this level. Precomputing visibility reduces rendering thread time at the cost of some runtime memory and somewhat increased lighting build times.