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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
Syntax
uint8 bIncludeGridSizeInNameForPartitionedActors: 1
Remarks
Whether partitioned actors of this world contain their grid size in their name. This should only be changed when creating new worlds so that older worlds are unaffected and is used by the UActorPartitionSubsystem to find existing foliage actors by name.