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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
Syntax
uint8 bIncludeGridSizeInNameForFoliageActors: 1
Remarks
Whether Foliage actors of this world contain their grid size in their name. This should only be changed by UWorldPartitionFoliageBuilder or when creating new worlds so that older worlds are unaffected and is used by the UActorPartitionSubsystem to find existing foliage actors by name.