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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
Syntax
UPROPERTY (EditAnywhere, Category=Lightmass, AdvancedDisplay)
uint8 bForceNoPrecomputedLighting: 1
Remarks
Whether to force lightmaps and other precomputed lighting to not be created even when the engine thinks they are needed. This is useful for improving iteration in levels with fully dynamic lighting and shadowing. Note that any lighting and shadowing interactions that are usually precomputed will be lost if this is enabled.