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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings > API/Runtime/Engine/GameFramework/AWorldSettings/SetActorRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
bool SetActorRotation
&40;
const FQuat & NewRotation,
ETeleportType Teleport
&41;