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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Volume.h |
| Include | #include "GameFramework/Volume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Volume.cpp |
bool EncompassesPoint
&40;
FVector Point,
float SphereRadius,
float &42; OutDistanceToPoint
&41; const
true if a sphere/point (with optional radius CheckRadius) overlaps this volume