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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerState
Syntax
uint8 bShouldUpdateReplicatedPing: 1
Remarks
Whether or not this player's replicated CompressedPing value is updated automatically. Since player states are always relevant by default, in cases where there are many players replicating, replicating the ping value can cause additional unnecessary overhead on servers if the value isn't needed on clients.