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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
void SetActorRelativeTransform
&40;
const FTransform & NewRelativeTransform,
bool bSweep,
FHitResult &42; OutSweepHitResult,
ETeleportType Teleport
&41;