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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
- APlayerController::SetupInputComponent()
- ADebugCameraController::SetupInputComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
virtual void SetupInputComponent()
Remarks
Allows the PlayerController to set up custom input bindings.