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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
virtual void SendClientAdjustment()
Remarks
Called on server at end of tick, to let client Pawns handle updates from the server. Done this way to avoid ever sending more than one ClientAdjustment per server tick.