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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
- AActor::PostInitializeComponents()
- AController::PostInitializeComponents()
- APlayerController::PostInitializeComponents()
- ADebugCameraController::PostInitializeComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
virtual void PostInitializeComponents()
Remarks
Overridden to create the player replication info and perform other mundane initialization tasks.