Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
bool IsInputKeyDown
&40;
FKey Key
&41; const
Remarks
Returns true if the given key/button is pressed on the input of the controller (if present)