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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Feedback")
void ClientStartCameraShakeFromSource
(
TSubclassOf < class UCameraShakeBase > Shake,
class UCameraShakeSourceComponent * SourceComponent
)
Remarks
Play Camera Shake localized to a given source
Parameters
Name | Description |
---|---|
Shake | Camera shake animation to play |
SourceComponent | The source from which the camera shakes originates |