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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void BuildHiddenComponentList
(
const FVector & ViewLocation,
TSet < FPrimitiveComponentId > & HiddenComponentsOut
)
Remarks
Builds a list of components that are hidden based upon gameplay. This calls both UpdateHiddenActors and UpdateHiddenComponents, merging the two lists.
Parameters
Name | Description |
---|---|
ViewLocation | the view point to hide/unhide from |
HiddenComponents | this list will have all components that should be hidden added to it |