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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player", Meta=(Keywords="left right turn"))
virtual void AddYawInput
(
float Val
)
Remarks
Add Yaw (turn) input. This value is multiplied by InputYawScale.
Parameters
Name | Description |
---|---|
Val | Amount to add to Yaw. This value is multiplied by InputYawScale. |