Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual UInputComponent * CreatePlayerInputComponent()
Remarks
Creates an InputComponent that can be used for custom input bindings. Called upon possession by a PlayerController. Return null if you don't want one.