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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::BeginPlay()
- APawn::BeginPlay()
- ACharacter::BeginPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void BeginPlay()
Remarks
Overridable native event for when play begins for this actor.