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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Input", Meta=(Keywords="AddInput"))
virtual void AddMovementInput
(
FVector WorldDirection,
float ScaleValue,
bool bForce
)
Remarks
Add movement input along the given world direction vector (usually normalized) scaled by 'ScaleValue'. If ScaleValue < 0, movement will be in the opposite direction. Base Pawn classes won't automatically apply movement, it's up to the user to do so in a Tick event. Subclasses such as Character and DefaultPawn automatically handle this input and move.
Parameters
Name | Description |
---|---|
WorldDirection | Direction in world space to apply input |
ScaleValue | Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction. |
bForce | If true always add the input, ignoring the result of IsMoveInputIgnored(). |