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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
- ALightWeightInstanceManager::AddNewInstanceAt()
- ALightWeightInstanceStaticMeshManager::AddNewInstanceAt()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual void AddNewInstanceAt
&40;
FLWIData &42; InitData,
int32 Index
&41;
Remarks
Adds a new instance at the specified index. This function should only be called by AddNewInstance. Provided to allow subclasses to update their per instance data