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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AKillZVolume
- APhysicsVolume::ActorEnteredVolume()
- AKillZVolume::ActorEnteredVolume()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/KillZVolume.h |
Include | #include "GameFramework/KillZVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/KillZVolume.cpp |
virtual void ActorEnteredVolume
&40;
class AActor &42; Other
&41;
Remarks
Called when actor enters a volume.