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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AHUD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include | #include "GameFramework/HUD.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCosmetic)
void ReceiveDrawHUD
(
int32 SizeX,
int32 SizeY
)
Remarks
Hook to allow blueprints to do custom HUD drawing.
See Also
bSuppressNativeHUD to control HUD drawing in base class. Note: the canvas resource used for drawing is only valid during this event
it will not be valid if drawing functions are called later (e.g. after a Delay node).