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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AHUD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include | #include "GameFramework/HUD.h" |
Source | /Engine/Source/Runtime/Engine/Private/HUD.cpp |
virtual void NotifyBindPostProcessEffects&40;&41;
Remarks
Called in PostInitializeComponents or postprocessing chain has changed (happens because of the worldproperties can define it's own chain and this one is set late).