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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameStateBase > API/Runtime/Engine/GameFramework/AGameStateBase/SetActorRelativeRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
void SetActorRelativeRotation
&40;
FRotator NewRelativeRotation,
bool bSweep,
FHitResult &42; OutSweepHitResult,
ETeleportType Teleport
&41;