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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
UFUNCTION ()
virtual void OnRep_ReplicatedWorldTimeSeconds()
Remarks
Allows clients to calculate ServerWorldTimeSecondsDelta