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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase
- AGameStateBase::GetPlayerRespawnDelay()
- AGameState::GetPlayerRespawnDelay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual float GetPlayerRespawnDelay
&40;
AController &42; Controller
&41; const
Remarks
Returns how much time needs to be spent before a player can respawn