Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameStateBase > AddActorLocalRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include | #include "GameFramework/GameStateBase.h" |
void AddActorLocalRotation
&40;
const FQuat & DeltaRotation,
bool bSweep,
FHitResult &42; OutSweepHitResult,
ETeleportType Teleport
&41;