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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameState
- AGameStateBase::HasMatchStarted()
- AGameState::HasMatchStarted()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
Include | #include "GameFramework/GameState.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameState.cpp |
virtual bool HasMatchStarted&40;&41; const
Remarks
Returns true if the world has started match (called MatchStarted callbacks)