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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameSession > API/Runtime/Engine/GameFramework/AGameSession/SetActorLocationAndRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include | #include "GameFramework/GameSession.h" |
bool SetActorLocationAndRotation
&40;
FVector NewLocation,
const FQuat & NewRotation,
bool bSweep,
FHitResult &42; OutSweepHitResult,
ETeleportType Teleport
&41;