Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
- AGameModeBase::StartPlay()
- AGameMode::StartPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
UFUNCTION (BlueprintCallable, Category=Game)
virtual void StartPlay()
Remarks
Transitions to calls BeginPlay on actors.