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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameModeBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
void K2_OnRestartPlayer
&40;
AController &42; NewPlayer
&41;
Remarks
Implementable event called at the end of RestartPlayer