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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category=Classes)
UClass * GetDefaultPawnClassForController
(
AController * InController
)
Remarks
Returns default pawn class for given controller