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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include | #include "GameFramework/GameMode.h" |
UFUNCTION (BlueprintNativeEvent, Category="Game")
bool ReadyToStartMatch()
Remarks
Returns true if ready to Start Match. Games should override this