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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameMode
- AGameModeBase::HandleSeamlessTravelPlayer()
- AGameMode::HandleSeamlessTravelPlayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include | #include "GameFramework/GameMode.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void HandleSeamlessTravelPlayer
(
AController *& C
)
Remarks
Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server
Parameters
Name | Description |
---|---|
C | the Controller to handle |