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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
- AActor::TeleportTo()
- AController::TeleportTo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
virtual bool TeleportTo
&40;
const FVector & DestLocation,
const FRotator & DestRotation,
bool bIsATest,
bool bNoCheck
&41;
Remarks
Used for adding actors to levels or teleporting them to a new location. The result of this function is independent of the actor's current location and rotation. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such if bNoCheck is false. true if the actor has been successfully moved, or false if it couldn't fit.
Parameters
Name | Description |
---|---|
DestLocation | The target destination point |
DestRotation | The target rotation at the destination |
bIsATest | is true if this is a test movement, which shouldn't cause any notifications (used by AI pathfinding, for example) |
bNoCheck | is true if we should skip checking for encroachment in the world or other actors |