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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
UFUNCTION (BlueprintCallable, Category=Input)
virtual void SetIgnoreMoveInput
(
bool bNewMoveInput
)
Remarks
Locks or unlocks movement input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using ResetIgnoreMoveInput.
Parameters
Name | Description |
---|---|
bNewMoveInput | If true, move input is ignored. If false, input is not ignored. |