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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="On Possess"))
void ReceivePossess
(
APawn * PossessedPawn
)
Remarks
Blueprint implementable event to react to the controller possessing a pawn