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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintAuthorityOnly)
void ReceiveInstigatedAnyDamage
(
float Damage,
const class UDamageType * DamageType,
class AActor * DamagedActor,
class AActor * DamageCauser
)
Remarks
Event when this controller instigates ANY damage